orbital-engine
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    Variable REAL_TIME_DAYS_PER_SECONDConst

    REAL_TIME_DAYS_PER_SECOND: number = ...

    The slowest useful speed: simulated time advances at the SAME rate as the real world — 1 simulated day per 1 real day, i.e. exactly 1 simulated second per real second. Orbital motion is still genuinely simulated at this speed, just imperceptibly slow moment to moment, which is exactly what "real-time" means here.