The camera-distance floor that goes with nearPlaneForRadius's near plane — same small margin (1.5x) MIN_CAMERA_DISTANCE always kept over DEFAULT_NEAR_PLANE, just computed per-selection instead of fixed.
The camera-distance floor that goes with nearPlaneForRadius's near plane — same small margin (1.5x) MIN_CAMERA_DISTANCE always kept over DEFAULT_NEAR_PLANE, just computed per-selection instead of fixed.