orbital-engine
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    Function isAlwaysVisible

    • True for a body that renders regardless of zoom/ranking — a primary body (star/planet), the current selection itself, or one of its direct children. Exported (not just inlined in computeVisibleBodyIds below) so OrbitalSystemScene.tsx's ProximitySelector can skip screen-space proximity thinning (see thinByScreenProximity in labelDeclutter.ts) for exactly the same set of bodies, from one definition — the two used to be hand-copied in both places, which is exactly the kind of thing that silently drifts out of sync the moment either one changes.

      Parameters

      Returns boolean