Every body in system that would render inside its own immediate
parent's rendered sphere — see EmbeddedBodyWarning's own comment for why
this exists and what it does (and doesn't) mean. Pure and cheap enough
to call once per system load (e.g. from a host app's dev-mode overlay);
not wired into OrbitalSystemScene's own render loop, since this is a
one-off "does this system's data need a closer look" signal, not
something that changes per frame.
Every body in
systemthat would render inside its own immediate parent's rendered sphere — see EmbeddedBodyWarning's own comment for why this exists and what it does (and doesn't) mean. Pure and cheap enough to call once per system load (e.g. from a host app's dev-mode overlay); not wired into OrbitalSystemScene's own render loop, since this is a one-off "does this system's data need a closer look" signal, not something that changes per frame.