orbital-engine
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    Function apparentSize

    • How much of the view a body fills, roughly — its own world-space radius divided by the camera's current distance to it. Not a precise angular measurement (that would need the FOV too), just a cheap, monotonic proxy: bigger apparent size always means more screen-space detail is visible and worth rendering.

      Parameters

      • radius: number
      • cameraDistance: number

      Returns number